Feats

Here you will find feats not listed in the core rule books some of which are reginal feats

Agamar
Luck of Heroes: in your blood line is that of lucky hero's of old. there luck has been passed from generation to generation. you gain a +1 to all saving throws

Johanna's Gift: due to Johanna's dedication to her people and her construction of schools you have learned more then an avereage member of your class could. Choose a non class skill. Get a +2 to that skill and it is always considered a class skill.

WonderSmiths
Null: Due to your constant time around the machines that grant your citie state its power and defence you have develeped an inate tallerance to magic as such you gain spell resistance equal to your character level +10

Gifted Crafter: you come from one of the gifted craft familys known to live in the WOndermiths kingdom. as a result your dedication to and learning of crafts is greater then mosts. you gain +2 to two craft skills or +4 to one craft skill.

Rikalia
untrusting: +4 sense motive

Bullheaded: +1 will saves and +2 intimidate

Cotona
Silver Tongue: +2 to diplomacy and bluff.

Merchant Background: +2 to appraise and +2 to one craft or profession of choice

BloodHawks
Stone Faces: Lowers the affects of fear by one step. Shaken becomes anaffectied, Frightened becomes Shaken. And Panicked becomes Frightened.

Strong soul: +1 on fort and will an additional +1 verses energy drain death affects.

Fury Talons
Stone Faces: Lowers the affects of fear by one step. Shaken becomes anaffectied, Frightened becomes Shaken. And Panicked becomes Frightened.

Ritual Scaring: gain +4 to intimidate and access to grafting feats.

Fen Lords
Snake Blood: +2 bonus on fort vs poisons and +1 reflex. Poison Use: able to use poison with out risk of poisoning self.

Song Wolf
Silver tongue: +2 to diplomacy and bluff.

Merchant Background: +2 to appraise and +2 to one craft or profession of choice

Seal Hunters
Gifted Tracker: survival is always a class skill and gain a +2 to survival.

Snow Beast
SaddleBack: +3 to ride skill

Creatures Friend: Handle Animal is always a class skill and +2 to Handle animal.

Cragtop Halflings
Strong soul: +1 on fort and will an additional +1 verses energy drain death affects.

SaddleBack: +3 to ride skill

Orcs/ Half-orcs
Ritual Scaring: gain +4 to intimidate and access to grafting feats.

Born Fighting: +2 initiative and +2 perception

Silver Elfs
Forest Kin: +2 bonus to heal and surviaval.

Tree Topper: +2 climb and dont lose dex to ac when climbing or give your foe a +2 to hit when climbing